Impermanence is a Narrative Horror Experience About Grief, Coming to PC

With its story revolving around a father slowly building a shrine to a son he lost, players will learn that something else is listening.

Posted By | On 07th, Jun. 2026

impermanence

Developers Bad Choices Loud Noises and Duckosaurus have unveiled a new psychological horror game, dubbed Impermanence. The title was announced with a minute-long trailer that gives us a look at its main setting of a condemned theatre, as well as the crux of the main story. Check it out below.

Set in the abandoned Orpheum Theatre, the player takes on the role of a man who keeps going back to the theatre every night with boxes of toys, photographs, trophies, drawings, and other memorabilia in an attempt to, at least once more, hear his son’s voice.

Throughout the player’s attempts, as they slowly rebuild their son’s room in the theatre, they will eventually start pulling something to the real world, with tiny motes appearing in the air. However, the science experiment may have gone wrong, and something else is also listening to you and your son.

Impermanence has been described by the developers as a narrative first-person horror experience that focuses on themes of grief, obsession, and the refusal of one man to let go. Players will have to make use of the “principles of acoustic levitation” to try and “stabilize fragile fragments of presence,” all while a much older force is also constantly pushing back.

The title won’t feature any monsters waiting in the dark to scare you, and nor will it give you any weapons to fight this entity back. Rather, it will entirely revolve around the character arc of the father.

Impermanence is being developed for PC and doesn’t yet have a release date. It is currently unknown whether there are plans for a console release in the future.


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