It Isn’t Fair To Say Microsoft Is Not Embracing Indies – Developer

André Noller from Grande Games Microsoft’s indie policy.

Posted By | On 05th, Feb. 2015 Under News | Follow This Author @GamingBoltTweet


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Microsoft’s indie policy has come under some fire and scrutiny in the last few months. Most indie developers have not been able to bring their games on the Xbox One due to its bizarre parity clause for indies. However, André Noller from Grande Games believes that all the criticism towards Microsoft’s indie policy is not fair and they are doing enough to embrace indie developers.

“Without despising Sony’s approach to support independent developers, I think it isn’t fair to say that Microsoft is not embracing to independent developers,” he said to GamingBolt. “You get two devkits for free, you get Unity for free, you get full access to all features of the console. The ID@Xbox team is friendly and only there to help independent developers shipping their games. So what more could you want? And even the launch day parity is a thing that can be talked about from a case to case basis.”

“I know this sounds like I want to flatter Microsoft, but that isn’t the case. And no, we also don’t get paid to say that. It is just what we experienced so far.”

In the past a few indie developers have skipped the Xbox One due to the parity clause. However, ID@Xbox Director Chris Charla has stated that developers can contact them if they want to bring their games on the Xbox One. But it seems that they will treat each game on case per case basis.


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