Jim Ryan on Delays: Better to Wait for a Great Game Than Release a Rushed Product

PlayStation CEO Jim Ryan channels his Shigeru Miyamoto and opines that delaying games is a small sacrifice to make in order to ensure quality.

Posted By | On 16th, Jul. 2021

PlayStation logo

It’s not uncommon to see video games getting delayed past their originally planned launch dates or windows (in fact, it’s all too common), but often, publishers are reluctant to delay some of their bigger tentpole games. Of course, of late, we’ve seen on more than one occasion that Sony isn’t averse to delaying even its bigger products, with the likes of God of War: Ragnarok and Gran Turismo 7 both getting pushed back into 2022.

Speaking in a recent interview TMT Post, PlayStation CEO Jim Ryan was questioned about how Sony as a company approaches this issue. Ryan’s response was one that’s very much in line by a now-legendary Shigeru Miyamoto quote, essentially saying that Sony prefers to allow games more development time if needed so that they can be the best possible versions of themselves, because that kind of a product would be much more valuable than a rushed product that’s “only okay.”

“It is better to wait and have a great game than to rush and have a game that is okay or quite good,” Ryan said. “Players only remember best games rather than okay games. If it is a best game, players may want a sequel, and they will also want to buy a sequel, but no one really cares about a game that is only okay. Of course, due to financial and product portfolio considerations, we will also give pressure to studios to deliver a certain product within the expected time. But in general, we don’t want products that are okay, we want the best.”

We have, of course, seen that publishers seem more willing to delay their bigger games nowadays than they perhaps once used to be, though of course, delaying a game is by no means guaranteed to lead to a better product- take the likes of Anthem or Cyberpunk 2077for instance, both of which were delayed several times. It’s always fascinating to see how developers and publishers balance those two aspects.


Tagged With: , ,

Amazing Articles You Might Want To Check Out!

Keep On Reading!

New Metro Game Expected to be Announced Next Week – Rumor

New Metro Game Expected to be Announced Next Week – Rumor

4A Games could finally reveal more details about the franchise's next mainline title, which was confirmed to b...

PS6 Won’t Cost $1,000, Will Likely Cost Between $600 and $800 – Rumor

PS6 Won’t Cost $1,000, Will Likely Cost Between $600 and $800 – Rumor

In a new video, Moore's Law is Dead has discussed the bill of materials for the PS6 hardware, and compared it ...

Cthulhu: The Cosmic Abyss Director Outlines Everything You Should Know Before Diving In

Cthulhu: The Cosmic Abyss Director Outlines Everything You Should Know Before Diving In

Director Tommaso Sergi wants players to experience "eureka" moments similar to games like Outer Wilds and The ...

PS5 Consoles Only Sold 13,539 Units in Japan Last Week, Nintendo Switch 2 Sold 59,543 Units

PS5 Consoles Only Sold 13,539 Units in Japan Last Week, Nintendo Switch 2 Sold 59,543 Units

Sales of the PS5 family of consoles in Japan for the week ending on April 5th were comparable to Xbox Series X...

Why the Exact Same Things Make Starfield Brilliant to Some and Boring to Others

Why the Exact Same Things Make Starfield Brilliant to Some and Boring to Others

With Bethesda’s latest space-faring RPG making its way to the PS5, we’re expecting the debates around its ...

Starfield in 2026: Finally Fixed or Still Falling Short?

Starfield in 2026: Finally Fixed or Still Falling Short?

Free Lanes may not have turned this into Starfield 2.0, but it does bring the space-faring RPG much closer to ...