“It’s almost like a real fight.”
Microsoft’s revival of Rare’s classic fighting franchise, Killer Instinct, is due as a launch title for the Xbox One, and the more we look at it, the better it looks (from a somewhat underwhelming E3 debut to now, when it stands as one of the most interesting titles currently due for the console). Now, lead producer David Verfaillie has joined in on all the hype, explaining to OXM just why Killer Instinct is different from the considerable amount of competition that there is in the market.
“Killer Instinct was an aggressive game and that’s something we’ve really taken to heart,” Verfaillie explained. “The pace of our game, I think, is faster than almost any other fighter out there, and all the action really happens up close. The game will run at 60 frames. Definitely. The fighting game community demands it.”
“We don’t want this to be about who can move their hands the fastest,” Verfaillie added later. “We want it to be a bout who can read their opponent the best, who can take control of the fighting space the best.”
“When you’re in a combo in a lot of other games, it’s pretty much a one-way interaction. You just have to kind of sit there and wait until it’s over.”
Lead producer Michael Willette jumped in, claiming, “Killer Instinct is almost like a real fight. It begins once you get punched in the face.”
Well, like a real fight except for all the bruises and broken bones part, at any rate.