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Killzone: Mercenary is one of the few games that all PS Vita owners have been looking forward to lately, and after its recent gameplay reveal, the hype has started getting a little heated.
Sony has now revealed a little bit of details in an interview with the US PS Blog.
“Mercenary starts shortly after the beginning of Killzone 1,” said Guerrilla Cambridge’s Piers Jackson. “We commence the game with the battle for Vekta in full flow – you actually start out in a destroyed Vektan city and the opening few levels are all about liberating the planet. We then transition into the Killzone 2 universe and the invasion into Pyrrhus. The story itself wraps up at some point in the Killzone 2 universe.”
Jackson also talked about some new gameplay aspects in the game, like shopping and stealth.
“The shop is the biggest one for us really – the fact that you can go into a level kitted out however you want,” he said. “You can then purchase new weapons as you go, to tailor the experience as you see fit.”
“Stealth is another big one – we have light stealth in the game,” he continued. “If you’re being quiet and using silenced weapons the AI will not pick up on you. If you kill a trooper and the body is left lying around and another enemy finds it, they’ll come and hunt you down. We’ve extended the AI to cater for additional play-styles.” He also mentioned the new touch-screen based melee attacks.
Killzone: Mercenary releases on September 17 for the PS Vita. Stay tuned for more updates.