Killzone 2’s demonstration at E3 2005 raised some eyebrows due to how amazing the graphics were. It also resulted in a controversy because it wasn’t an accurate indicator of in-game graphics.
Guerrilla Games was certain to not repeat the same thing and Killzone: Shadow Fall was a perfect indicator of what gamers can get in the final game.
“That was one thing where we went ‘Okay, next time around we’re going to be on a stage we’re going to make sure it’s real,'” Guerrilla co-founder Hermen Hulst told Edge.
“We actually made a point of not even claiming it was real, it was as a matter of course that it was real,’ Michiel Van Der Leeuw, technical director of the game, added.
“I think everybody was onboard with that, there was so much drive for people to make things real. We were working with central in London and the guys in Japan, fixing the firmware to make sure that the Facebook upload would work. It doesn’t get much more real than that.”
There will still some bugs left in the game and the studio didn’t have any backup.
“We fixed three bugs in the last day that were very, very rare and only happened like once in a hundred playthroughs, but we knew that three of those bugs were in there. So theoretically, there was like a three in a hundred chance of a crash,” Van Der Leeuw said.
“I was very nervous seeing Stephen playing on stage and a lot of coders here in the Amsterdam office watching live-stream were also really, really nervous. But we made it through.”
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