Kinect Lag is the fault of the game, not the hardware

Posted By | On 05th, Aug. 2010 Under News | Follow This Author @GamingBoltTweet


Lag in motion sensing devices has been an issue for some time now and it was a matter of time before people actually started to find lag in Kinect as well. However according to the Chief Technology Officer at Blitz Games Andrew Oliver has stated Kinect will get better as developers get accustomed to the new hardware.

He said, “There are various technologies involved. Some people are using a skeletal system, and it takes a little bit of time to calculate. It’s only a split second. We’re actually using a different masking system, which can tighten things up.”

“They’ve programmed it a certain way, and they’ll come up with new techniques. There doesn’t need to be a lag. We can get it down to maybe two frames behind, which is pretty insignificant; you won’t notice. We’re just learning new tricks. Ours is pretty tight.”


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