Light My Fire: World of Goo Dev Announces Little Inferno

Posted By | On 02nd, Jul. 2012


World of Goo developer 2D Boy went a bit AWOL after it’s first premier release. Which is odd, considering how fun and memorable their physics-based puzzler was but it’s finally come out of curiosity to announce it’s upcoming opus Little Inferno, scheduled for release this Winter.

Designer Kyle Gabler posts via the “Tomorrow Corporation”:

We’ve just overhauled and updated this site to become our work-in-progress dev ‘log from here on out, to track the progress of our new game Little Inferno, leading up to a release by this winter on multiple platforms.

Until now, we’ve intentionally not mentioned anything about the game, to hopefully avoid being another indie game that appears to be stuck in development limbo for billions of years.

But now that we’re almost done, we’re gathering some first bits of info on the new game to post in a few days. So keep an eye on this space if you’re curious to track/participate in the development of Little Inferno, with RSS or something. Does anyone use RSS anymore? Ham radio? Or is it social face places now? Can my Netscape Navigator do that?

Important survey question: What would you most like to set on fire?

Is “everything” a valid choice?

Source: NeoGAF


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...