Hexworks has a new patch available for Lords of the Fallen, focusing on balance and other changes based on feedback. However, the developer noted significant improvements to stability and optimizations, though more are coming in future updates.
If you ever found status effect resistance rings and runes useless, they’ve received a “noticeable boost” to provide an incentive. The forward-heavy attacks on one-handed Grand Swords have also had the damage on their second hit slightly increased. There should also be fewer “zoom-ins” when using certain throwable items since they’ve had their camera collision properties adjusted.
Those who faced issues with the sniper enemies at Pilgrim Perch should also find their accuracy reduced past 15 meters. While they have a “high chance” of missing shots, maybe don’t stand still and tempt fate. Check out the rest of the patch notes below.
Lords of the Fallen is available for Xbox Series X/S, PS5 and PC. Check out our review here.
Patch v.1.1.195
Sentry Reporting Tool
Another crash has been resolved, thanks to player reports (keep clicking that send button!).
- Fixed a crash that could occur when enemies alerted each other about the presence of the player.
AI
- The “snipers” at Pilgrim Perch have had their aiming capabilities revised. They now have a high chance of missing their shots when the target is beyond 15 meters.
Balancing
- After noticing that players were often disregarding status effect resistance rings and runes, we’ve decided to give them all a noticeable boost to make them more competitive with other types and incorporate them into some builds.
- Slightly increased the second hit damage for one-handed Grand Swords’ forward heavies to match it with its slightly slower animation.
Quests
- Fixed an NPC corpse that was interactable before meeting the proper quest requirements.
- Modified “the moving merchant” to sell 2 copies of the Slave Hunter Dagger, encouraging players to explore the dual-knives dual-wielding stance, which may be slightly overpowered and subject to potential nerfs in the future.
Others
- Several throwable items have been adjusted to eliminate camera collision properties, preventing undesired “zoom-ins”.
- Text spilling on “Attack Power” has been resolved for several languages, including french, italian, brazilian portuguese and Spanish.
- A streaming volume issue at the Fief of the Chill Curse has been resolved to prevent players from falling into the void while the map wasn’t fully loaded, particularly for players like Auteru.
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