Marvel’s Spider-Man: Miles Morales Adds Ray-Tracing + 60 FPS Option With New Update

With adjustments to pedestrian density, resolution, and reflections.

Posted By | On 09th, Dec. 2020

marvel's spider-man miles morales

When Marvel’s Spider-Man: Miles Morales launched on the PS5 about a month ago, it gave players the option to select between Fidelity and Performance Modes, with the former featuring ray-tracing, but the latter offering performance of 60 frames per second. Thanks to the game’s newest update, you can now have the best of both worlds.

As spotted by @ax_zer0 on Twitter, Miles Morales’ newest patch on the PS5, update version 1.007.001, adds a new graphical mode called Performance RT. The mode’s description states that it offers 60 frames per second gameplay as well as ray-tracing, while making adjustments to things such as scene resolution, reflection quality, and pedestrian density.

Given the kind of game Miles Morales is, 60 frames per second has so far been the best way to play the game, though there’s no denying that it looks stunning with ray-tracing turned on. Having a third option that lets you do both while making sacrifices in other areas seems like a great middle ground.

Marvel’s Spider-Man: Miles Morales is available on PS5 and PS4. You can read our review of the game through here.

https://twitter.com/ax_zer0/status/1336643995515170816


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