Mass Effect 4 is Bringing Back Several Key Developers from the Original Trilogy

Project director Michael Gamble talks about multiple returning developers.

Posted By | On 16th, Dec. 2020

Mass Effect 4

After having confirmed that the next Mass Effect is in development earlier this year, last week at The Game Awards, BioWare closed the show with a proper teaser trailer for the game, hinting at a return to the Milky Way galaxy in a post-Mass Effect 3 story. It seems the sequel is going to attempt to go back to what made the original trilogy so good- and that’s reflected in its development team as well, apparently.

Taking to Twitter, Mass Effect 4’s project director Michael Gamble spoke about several members of the game’s development team who had crucial roles to play in the development of the original trilogy as well. These include Dusty Everman, who was a senior level designer on the original trilogy, and returns to BioWare as Principal Narrative Designer; Parrish Ley, who was the cinematic director of Mass Effect 1-3; Brenon Holmes, who was a senior programmer on Mass Effect 1 and and senior designer on Mass Effect 3; and Derek Watts, who was Mass Effect’s original art director.

Mass Effect 4 is in early development right now, so there’s no word yet on when it will be out, or what platforms it will release for (or even what it’s name will be). It’ll probably be a while before we learn any of those details.

Recently, Gamble also hinted that Mass Effect 4 might not be abandoning the Andromeda storyline after all, contrary to what many believed, and could actually bridge the gap between the 2017 game and the original trilogy. You can read our analysis of the game’s teaser trailer to get some insight into what it teases for the sequel’s story through here.

Before that, we do have plenty of other Mass Effect content to look forward, most notably with Mass Effect: Legendary Edition releasing in Spring 2021 for PS5, Xbox Series X/S, PS4, Xbox One, and PC.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...