Mass Effect Andromeda: 15 Features We Don’t Want To See In the Sequel

The sci-fi rpg returns, but will travel to this new galaxy be a smoother ride?

Posted By | On 31st, Oct. 2015

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Endless Conversations

Was it just me or did everyone feel like after each mission it was almost mandatory to speak with every character? Keeping characters happy, mad, sad, anxious, etc. all depended on what speech skills were used during conversations. As well as speaking to each character quite often. The trick was the player never knew how often he or she had to speak with each NPC. Without an indicator to speak with individuals, it became a chore hunting each NPC down and going through endless speech sessions with them. As I just mentioned, an indicator could much improve this mess and allow the player to know who’s up for a conversation at any given time.


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