Mass Effect: Andromeda is now mere hours away from release, but thanks to early access options on PC and Xbox One, a lot of people have already played the early portion of the game. As such, they’ve been asking follow up questions to the developers at BioWare via Twitter, and the people at BioWare have been responding, thus giving us plenty of new information.
In one tweet, Andromeda lead designer Ian Frazier revealed that squadmates will make several references to the training you pick for your character in the character creation screen, while also confirming in response to another question that some loot in the game will be RNG-based, based on the environments and the enemies dropping it, whereas some will be hand placed.
Also, interestingly, when a fan reported to Frazier that the game crashed on him when he played the multiplayer, and confirmed that he was playing as a male human soldier, Frazier confirmed that that is a known crash that BioWare is working on fixing right now, and that it does not happen with other characters.
Frazier was also asked by a fan how long the story takes to finish on the hardest difficulty, to which Frazier said that it all depended on the player’s level of skill and how much they chose to explore. Michael Gamble, who is the producer of Andromeda, chipped in with a joke, telling the fan that it would take “forever”.
Reviews for Mass Effect: Andromeda are expected to go up shortly, so stay tuned to GamingBolt to read our final impressions on the game.
At least one reference springs to mind, but I don't know how many more there are. The writers are sneaky like that. 😉
— Ian S. Frazier (@tibermoon) March 19, 2017
Some is RNG (within contraints, based on the environment/enemy dropping it), some is hand-placed.
— Ian S. Frazier (@tibermoon) March 19, 2017
Roger that. That's a known crash which we're in the midst of fixing right now. With other characters, you should be ok to play!
— Ian S. Frazier (@tibermoon) March 19, 2017
Impossible to say. Would depend on your skill level and how much you choose to explore.
— Ian S. Frazier (@tibermoon) March 19, 2017
forever.
— Michael Gamble (@GambleMike) March 19, 2017
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