Mass Effect Andromeda Improvements And Fixes Roadmap Detailed By Bioware
What Bioware plans to do about the game.
Mass Effect Andromeda launched recently, and… well, it’s still a great game, especially for series fans, at the core. The problem is that that core is surrounded by a lot of jank, with a lack of polish, rough edges, and baffling design decisions detracting from it (to say nothing of issues like the game’s infamously bad animation).
The improvements that Bioware will add will include framerate and stability fixes, new cosmetic items for the single player mode, and more characters, weapons, and maps for the multiplayer mode- but that’s not all. Bioware has identified several large scale problems with the game that it will address. You can see the list below.
You can also see below the patch notes for patch 1.05, which will launch on April 6. Mass Effect Andromeda is available on PS4, Xbox One, and PC.
IMPROVEMENTS ROAD MAP
This Thursday, we’ll release a new patch that addresses technical fixes (crashes, improved performance), but also adds a number of improvements we’ve heard you ask for, such as:
- Allowing you to skip ahead when travelling between planets in the galaxy map
- Increasing the inventory limits
- Improving the appearance of eyes for humans and asari characters
- Decreasing the cost of remnant decryption keys and making them more accessible at merchants
- Improving localized voice over lip sync
- Fixing Ryder’s movements when running in a zig zag pattern
- Improving matchmaking and latency in multiplayer
There are many more adjustments being made, all of which you can find in our patch notes.
Over the next two months we’ll be rolling out additional patches which will go even deeper and look to improve several areas of the game:
- More options and variety in the character creator
- Improvements to hair and general appearance for characters
- Ongoing improvements to cinematic scenes and animations
- Improvements to male romance options for Scott Ryder
- Adjustments to conversations with Hainly Abrams
These upcoming patches will also address performance and stability issues. And we’re looking at adding more cosmetic items to single player for free.
For multiplayer, over the same timeframe, we’re going to continue to build on the APEX missions that have been running since launch. We’ll be adding new maps, characters, and weapons. On Thursday, we kick off the first of three new chapters centered around The Remnant Investigation.
Patch 1.05 Notes
- Improved tutorial placement
- Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression
- Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)
- Added option to skip autopilot sequences in the galaxy map
- Improved logic, timing, and continuity for relationships and story arcs
- Improved lip-sync and facial acting during conversations, including localized VO
- Fixed various collision issues
- Fixed bugs where music or VO wouldn’t play or wasn’t correct
- Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
- Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
- Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
- Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
- Fixes issues related to some saves
- Fixed issue where objective sometimes becomes un-interactable for players in multiplayer
- Streaming and stability improvements