Massive Explains Why The Division is Aiming For 30fps On PS4 And Xbox One

Though managing director David Polfeldt won’t reveal the game’s resolution at this stage.

Posted By | On 15th, Jun. 2014 Under News


Tom Clancy's The Division

Tom Clancy’s The Division will be running at 30 FPS according to Massive Entertainment managing director David Polfeldt when he spoke to Gamespot. The reason for this is simple: The team wants to focus on more important aspects such as environmental destruction and real-time weather.

“I think we’re shooting for 30fps because it’s a trade-off, right? Graphical fidelity and immersion are more important to us than the frame rate. If we go for [60fps], we’ll have to make a trade-off on fidelity and other things.

“But because we want to have very, very complex destruction and extremely detailed environments; a complete weather system, full day/night cycle…at some point you have to make up your mind: where do you invest? And for us, it’s going to be 30fps.”

What about the resolution of The Division, especially on differing platforms? Polfeldt responded, “Resolution-wise? I don’t know.” So there you go.

Tom Clancy’s The Division is slated to release in 2015 for Xbox One, PS4 and PC.


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