In a recent interview with Inside Games, Metal Gear Solid V: The Phantom Pain director Hideo Kojima revealed some new details which could add to the replayability of the experience. This is in the forma of post-mission analysis and “No Kill, No Alert” challenges.
“In some missions there are ‘No Kill, No Alert’ challenges, and all those challenges are connected by social [rankings] and can be played any number of times. In addition to that, even in the same mission there will be different situations, like different ways to attack and different weather conditions.
“Everything you do will eventually be evaluated at the base. For example, if you bring back the wrong target in a hostage rescue and you should do it again to improve your result. That’s the (non-linear) replay value due to the freedom enhanced by an open world.”
Metal Gear Solid V will be heading to the Xbox 360, Xbox One, PS3 and PS4.
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