It’s a heartbreaking fact, but it’s a fact nonetheless- Metal Gear will never be the same again. Even if by some miracle Konami does ever decide to bring the franchise back (unless they just want to sit on a money-maker for no discernible reason), without the guiding hand of the mad genius named Hideo Kojima, the series will just be… different.
Different, however, doesn’t have to mean that it’ll be bad- and assuming that we do get a Metal Gear Solid 6 in the next few years (or even beyond- one can always hope), there’s certain things we’d like to see it do. In this feature, we’ll be formulating a wishlist of sorts for the hypothetical Metal Gear Solid 6, where we talk about some things we’d like to see it do and not do, before, in the second half of the feature, moving on to talk about a few of the storylines it could be focussed on in any one of our ideal scenarios.
Well, first of all it needs to exist… but here are fifteen things it needs to do.
NO OPEN WORLD
Metal Gear Solid 5 is a divisive game for many reasons, and among those reasons is its adherence to an open world formula. While some feel that the ambitions were impressive and the desire to go bigger was laudable, there are many who feel that the execution just wasn’t right. For whatever reason – design choices, development crunch, issues with the publisher – The Phantom Pain’s open world felt vast and empty, even if its dozens upon dozens of systems made it fun to just mess about in it. As such, we’re hoping that should we ever get an MGS 6, it’ll eschew the open world design philosophy and go back to a linear, narrative-driven approach.
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