Metaphor: ReFantazio Battle System Allows for Defeating Weaker Enemies Immediately

If you spot a weaker enemy, you can defeat it on the field in real time, while more challenging foes necessitate turn-based combat.

Posted By | On 12th, Dec. 2023

Metaphor ReFantazio_01

A new “Creator’s Voice” video for Metaphor: ReFantazio is available, with director Katsura Hashino offering new details on the story, Archetypes and how players can choose to explore. He also talked about the battle system, which features the Command Battles seen in Persona but adds something new: The ability to defeat low-level enemies immediately.

“I wouldn’t exactly call them a waste of time, but battles with low-level opponents that you already know how to beat can feel like a hassle. Those parts should be quick and fun. Other parts are more deserving of the player’s time – it could be a part of the story that leaves you wondering what happens next, the party customization aspects, or planning your journey as you strengthen your party. We want players to spend time on the more interesting aspects like these.

As showcased below, players can attack enemies in real-time before fights. If weaker, then they’re immediately defeated. If not, the player can initiate a battle with the Squad command, shifting to traditional turn-based combat. You gain an advantage, but if enemies attack beforehand, they go first.

“It’s not a separate two-part system where some enemies can only be fought in command battles or some with action. We let the players judge which enemies are stronger or which ones they have fought before. We were very particular about letting the player make that determination and giving players the option to choose at all times. It’s an all-new system, so I strongly encourage you to pick it up and play with it.”

It’s somewhat similar to The Legend of Heroes: Trails Through Daybreak, which allows players to shift between real-time and turn-based combat against regular enemies (bosses are turn-based only). Of course, as Hashino notes, this is a single system and relies on enemies being weaker.

Metaphor: ReFantazio launches in Fall 2024. It’s coming to PS4, PS5, Xbox Series X/S and PC. Check out more details on its story and setting here.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Dying Light 2 Stay Human Now Supports PS5 Pro

Dying Light 2 Stay Human Now Supports PS5 Pro

Four modes are available for PS5 Pro players, from native 4K/30 FPS to upscaled 4K with 120 frames per second ...

The First Descendant Season 2: Void Chaser Launches on December 5th

The First Descendant Season 2: Void Chaser Launches on December 5th

The new Void Vessel dungeon and Dread Armor boss await alongside new Descendants, Ultimate weapons, the first ...

Dragon Quest 3 HD-2D Remake Climbs to Over 37,000 Concurrent Players on Steam

Dragon Quest 3 HD-2D Remake Climbs to Over 37,000 Concurrent Players on Steam

The RPG sees consistent increases in its player engagement numbers on Steam on its second day, with its peak c...

Citizen Sleeper 2, The Thing: Remastered Confirmed for PC Gaming Show: Most Wanted on December 5th

Citizen Sleeper 2, The Thing: Remastered Confirmed for PC Gaming Show: Most Wanted on December 5th

Over 75 games are confirmed to appear during the show, including Tripwire Interactive's co-op zombie shooter K...

Frostpunk 2 Has Sold 511,000 Copies

Frostpunk 2 Has Sold 511,000 Copies

The Deluxe Edition made up 48.7 percent of total sales for 11 bit studios' survival city builder, currently av...

GreedFall 2: The Dying World Delays First Major Content Update Out of Autumn

GreedFall 2: The Dying World Delays First Major Content Update Out of Autumn

The update introduces the city of Olima, the Hub, new regional and main story quests, combat improvements and ...