Microsoft Open To Allowing Their Studios To Make Multiplatform Games, But Major AAA Titles Will Be On Xbox Only

Microsoft's outlook on first party output is looking very interesting indeed.

Posted By | On 11th, Aug. 2019

xbox game studios logo

Microsoft’s first party lineup is looking significantly stronger than it was looking a year ago, but interesting questions still persist about what sort of an output it’s going to have in the coming years. We know that Microsoft intends for its studios – first and foremost – to make Game Pass an increasingly more attractive option for players, but is that all they’re going to be restricted to?

Recently, for instance, Cuphead came out on the Switch, and though developers Studio MDHR aren’t owned by Microsoft – and thus aren’t a first party studio – Cuphead very much is owned by Microsoft, and seeing it release on a non-Microsoft platform was a refreshing surprise. But the question is- might we see more of this in the future? According to Matt Booty, head of Xbox Game Studios, it’s very much a possibility.

“I think we would,” said Booty when asked in an interview with Game Informer if, in a hypothetical scenario that one of their studios wanted to maintain a a multiplatform output, whether Microsoft would allow such a thing. “I think that the question is less binary about ‘should it be on Switch? Should it be on PlayStation?’ and more ‘does it make sense for the franchise?’ In other words, is it a kind of game where it would benefit from the network effect of being on a bunch of different platforms? Or is it a game where we can best support it by putting resources and making sure that our platforms – things like xCloud and Game Pass and Xbox Live, we’re really leaning in to support the game.”

Booty then brought up the example of Minecraft as an example, which is on both PlayStation and the Switch (among many, many others), and how it continues to b a multiplatform title even after developers Mahjong were acquired by Microsoft. Even the upcoming action RPG spinoff Minecraft Dungeonsin fact, is going to be a multiplatform release. He did, however, go on to say that Microsoft is still going to want to kep its major tentpole releases exclusive to its own systems.

“With something like Minecraft, I think it was a no-brainer that were never going to try to take anything away from players that existed on those platforms, and certainly we’ve added new platforms since that acquisition. But then, obviously, we’re going to have our big franchises like Forza and Halo and Sea of Thieves, where those games are designed from the outset to really exist on Xbox, and I think that will continue.”

Microsoft’s approach to first party content – and even something as broad as what they view as “success” in the industry – has been very non-traditional of late, and the idea of first party studios making games for other platforms is certainly an unfamiliar one- but also a very interesting one. It should be interesting to see how this change in philosophy defines Microsoft’s policies.

You can view the entire interview in question below. In the same interview, Booty also spoke of various other things, such as what we can expect from Halo Infiniteand what Microsoft expects from the newly-acquired Ninja Theory. Read more on both through the links.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Can Grand Theft Auto 6’s Single Player Campaign Do Better Than Red Dead Redemption 2?

Red Dead Redemption 2 set the bar for story and realism in games sky high. Can Rockstar continually outdo them...

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Rift of the NecroDancer Launches February 5th, 2025 for PC, Later on Nintendo Switch

Developer Brace Yourself Games is taking more time to polish the rhythm title without "sacrificing our team's ...

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Baldur’s Gate 3 Has Reportedly Sold Over 15 Million Units

Earlier this year, developer Larian Studios suggested the acclaimed RPG had sold well above 10 million units a...

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

Indiana Jones and the Great Circle’s Post-Launch DLC Will be a “Narratively-Driven Unique Experience”

The expansion will "fit in very good" with the main campaign, as per creative director Axel Torvenius, though ...

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

Indiana Jones and the Great Circle is “By Far” MachineGames’ “Biggest and Longest” Game

However, developer MachineGames hasn't provided any estimates for what the upcoming action-adventure title's r...

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Indiana Jones and the Great Circle Has Separate Difficulty Options for Puzzles and Combat, No Photo Mode

Players will be able to make use of Indy's camera as a tool in the game, but a Photo Mode won't be included, a...