Capcom’s Monster Hunter Wilds is less than two weeks away, and fans eagerly await everything it offers, especially in the end-game. However, for those expecting a Siege-style raid quest like Monster Hunter World’s Safi’jiiva or Kulve Taroth off the bat, there are currently no plans for the same.
Speaking to MP1st, producer Ryozo Tsujimoto and director Yuya Tokuda said, “Currently, for Monster Hunters Wilds, the general gameplay is planned for four-player multiplayer. Like we had for Monster Hunter World, which was the Kulve Taroth, which was a 16-player raid, we don’t have something like that planned for the end-game of Monster Hunter Wilds right now.”
As for whether this was due to a technical reason, they replied, “So similar to Monster Hunter World, the raid quest wasn’t available in the game, it was added as an update after the game launched. Similar to Monster Hunter World, we want users in Monster Hunter Wilds to generally get used to the gameplay first and enjoy it, then move on to the more challenging part, more enjoyable content after they finish.
“So in the game itself, when we launch it, we don’t have plans for raid quests. It’s similar to how we ran Monster Hunter World. It’s an intention that we didn’t add it, and it’s not a technical one.”
This doesn’t necessarily mean that the development team won’t ever add something similar – only that it’s absent at launch and not currently planned. Plans could always change, though.
Monster Hunter Wilds launches on February 28th for Xbox Series X/S, PS5, and PC. Post-launch, fans can look forward to Mizutsune as the first free post-launch monster, arriving in Title Update 1 alongside event quests and other updates. Another monster will join the roster this Summer with even more event quests, so stay tuned for more details.