The major expansion for Monster Hunter World, Iceborne, is finally here, and it brought plenty of new Monster Hunter goodness. The expansion has found its way to the top of the charts once again, showing that the original World release wasn’t just a one hit wonder. Iceborne is basically being treated as a new game release, which includes various updates.
The newest update, 10.12/10.1.0.2 (depending on your region) adds more minor, but welcome, quality of life fixes. Some tweaks to armors, weapons, UI, music and much more are part of the update. You can see the full list below or check out Capcom’s blog post about it. The update is live now.
Monster Hunter World: Iceborne is available now for PlayStation 4 and Xbox One, with a PC version coming at the beginning of 2020 (you will need the original Monster Hunter World to play it, unless you get the two bundled together). To check out the roadmap of the game extending to December, check through here.
- Fixed a bug that would not allow you to select the Guardian armor during character creation.
- Changed the design of how certain songs would play on repeat while at base.
- Fixed a bug where players were getting the same decoration results when using the Elder Melder’s First Wyverian Ritual.
- Fixed a bug at the quest counter where the optional quest “Completed!” marker color would change from red back to blue after save data is imported into Monster Hunter World: Iceborne.
- Fixed a bug where the “Language” section of the squad card editing screen would not display correctly after importing save data from Monster Hunter: World.
- Fixed a bug where the “Low Level Hunter Helper Reward” could be obtained even after failed quests.
Acidic Glavenus “Unavailable” Item
- Fixed a bug where players could not properly obtain the “Glavenus Mantle” material from Acidic Glavenus.
- Fixed a bug where players’ attacks would not properly remove Velkhana’s icecloak if it was put into paralysis while its icecloak active.
- Fixed a bug where the custom radial menu could be closed at the item box but would remain on the screen and disable normal controls.
- Fixed a bug where the Handler would keep moving in certain places in the Ancient Forest.
- Fixed a bug where great sword charges would not trigger charged slashes if the player landed on top of the ice ground created by Velkhana or mud created by Jyuratodus.
Training Area vs. Expeditions, etc.
- Fixed a bug where the contents of expeditions were unintentionally updating after each use of “Change Objects in Area” in the training area.In addition to this change, we are also exploring further changes to address the issue of intentional disconnects for resetting the Guiding Lands. While this should not affect players who enjoy the game normally, we’d like to ask for your patience as we look into implementing options that remove the need to attempt intentional disconnects.
- Fixed other minor bugs.