Mortal Kombat 11 Update Increases Kurrency Rewards, Tunes Towers of Time Difficulty

Towers should also be more rewarding with increased Koin rewards.

Posted By | On 30th, Apr. 2019

mortal kombat 11

NetherRealm Studios has released its long-awaited progression patch for Mortal Kombat 11. It increases Koin rewards from separate Tower fights and completing Towers, along with increasing post-fight Koin rewards. Dragon Challenge Koin rewards have also been increased. If that weren’t enough, the amount of Hearts earned from Fatalities, Brutalities, and Mercies has been increased as well.

AI difficulty curve in Towers of Time has also been adjusted, along with more reductions to enemy health in the higher level Towers. Some modifiers from several Daily Towers have either been adjusted or removed. Damage from modifiers has also been reduced, and the lifespan of the same adjusted.

The cooldowns on Konsumables for players has been decreased, even as cooldowns on the Tag Assist modifiers have been dramatically increased. The free currency bundle should also be live, granting all players 500,000 Koins, 1000 Time Krystals, and other currency. Head here to check out all the changes with the latest update, or check them out below.

PATCH NOTES:

General Gameplay Adjustments

  • Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character
  • Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked
  • Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments
  • Move list and frame data corrections
  • Integrated launch day gameplay server-side data
  • Tweaks to online match-making
  • AI adjustments
  • Fixed a rare crash involving trying to use quick moves list in story mode
  • Fixed a rare crash in the Totem Pole tower in The Gauntlet
  • Fixed a crash related to pausing and unpausing the game
  • Corrected some incorrect instruction text in tutorial mode
  • Enabled Dev Slayer functionality
  • Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing
  • Hotfix server data will no longer sometimes become invalid when the game is booted up online
  • Fixed a rare crash involving using a consumable near a chest in The Krypt
  • Increased rewards for breakables in The Krypt
  • Adjusted rewards from AI Battle mode
  • Increased Koin rewards for winning Ranked Matches

Towers of Time Adjustments

  • Adjusted AI difficulty curve
  • Further opponent health reductions in higher level Towers
  • Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash
  • Ice based modifiers will no longer attempt to freeze players during invalid states
  • Adjusted and removed modifiers from many Daily Towers
  • Increased Koin Rewards for kompleting Towers and Tower Platforms
  • Increased Dragon Challenge Koin rewards
  • Increased post fight Koin rewards
  • Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies
  • Lowered modifier damage for many modifiers
  • Adjusted the lifespan of several modifiers
  • Dramatically increased cooldowns on Tag Assist modifiers
  • Fixed a missing Reduced Damage modifier in The Gauntlet
  • Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended
  • Adjusted Gauntlet difficulty and progression requirements
  • Disabler Konsumables now work with all intended modifiers
  • Improved targeting for several Konsumables
  • Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable
  • Corrected some multipliers on Augments for some characters which were inconsistent with others
  • Fixed incorrect Armor interactions with some Modifiers
  • Decreased Konsumable cooldowns for players


Keep On Reading!

Grand Theft Auto 6, Mario Kart World Could Lead to More Games Priced at $80, Says Analyst

Grand Theft Auto 6, Mario Kart World Could Lead to More Games Priced at $80, Says Analyst

According to Joost van Dreunen, however, other companies will have a hard time in reaching the bar set by Gran...

Ubisoft Barcelona Employees Are Going On Strike to Protest 51 Layoffs From Restructuring

Ubisoft Barcelona Employees Are Going On Strike to Protest 51 Layoffs From Restructuring

The employees have demanded that Ubisoft not layoff anyone at the studio and follow through on promised promot...

Xbox Freezes Game Pass Deals for Third-Party Studios – Rumor

Xbox Freezes Game Pass Deals for Third-Party Studios – Rumor

Arrowhead Game Studios CEO Shams Jorjani believes that the Helldivers 2 developer might have signed its final ...

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Stu...

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

With stunning elasticity and the ability to increase the size of her limbs, Kamala Khan can move fast and dish...

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

Leaker Kepler_L2 posits a grim update for the next-gen console while claiming that its specs have been "locked...