“Consoles and mobile are getting closer to each other in respect to the power to express,” says Teemu Mäki-Patola, COO of Frogmind.
GamingBolt recently got in touch with Teemu Mäki-Patola who is the COO of Frogmind, the studio behind, Badland : Game of the Year Edition which recently launched for the PlayStation 4 and Xbox One. In our interview, we asked Teemu about his take on the differences between the indie policies of both Sony and Microsoft.
Teemu revealed that both companies have supported them well but according to him, Microsoft is probably making more of a statement due to its ID@Xbox policy. “Both have supported our project well. Microsoft maybe makes more of a statement of supporting the indie side with the ID- program,” he said to GamingBolt.
He also gave his take take on the resolution and frame rate debate that seems to be all the rage on console games these days. He stated that they do not make games that will push the hardware to its limit but did acknowledge the debate as hardcore. “It’s natural but pretty hardcore. Our approach to games focuses on other things than pushing the maximum amount of polygons per second. The games that are pushing that limit are great to look at but also require 100 man teams to work on them and their content. Of course they tend to be the hardware sellers as well. They are one side of the industry and then there are lots and lots of awesome experiences you can create by focusing on other factors.”
“We believe to convergence in the platforms: the iPad is already a rather powerful device. So are the best Android tablets. Consoles and mobile are getting closer to each other in respect to the power to express. There will be lots of games that can work on all of those platforms as long as the audiences wants that to happen. We care more about games and gameplay than about inventing standards by which specific platforms can be better than others.”
Badland : Game of the Year Edition is available on all major platforms. Stay tuned for our full interview with Teemu in the coming days.