MSFT Maybe Makes More of A Statement of Supporting Indies, PS4/X1 FPS Debate Is Natural But Hardcore

"Consoles and mobile are getting closer to each other in respect to the power to express," says Teemu Mäki-Patola, COO of Frogmind.

Posted By | On 06th, Jul. 2015

Badland Game of the Year Edition

GamingBolt recently got in touch with Teemu Mäki-Patola who is the COO of Frogmind, the studio behind, Badland : Game of the Year Edition which recently launched for the PlayStation 4 and Xbox One. In our interview, we asked Teemu about his take on the differences between the indie policies of both Sony and Microsoft.

Teemu revealed that both companies have supported them well but according to him, Microsoft is probably making more of a statement due to its ID@Xbox policy. “Both have supported our project well. Microsoft maybe makes more of a statement of supporting the indie side with the ID- program,” he said to GamingBolt.

He also gave his take take on the resolution and frame rate debate that seems to be all the rage on console games these days. He stated that they do not make games that will push the hardware to its limit but did acknowledge the debate as hardcore. “It’s natural but pretty hardcore. Our approach to games focuses on other things than pushing the maximum amount of polygons per second. The games that are pushing that limit are great to look at but also require 100 man teams to work on them and their content. Of course they tend to be the hardware sellers as well. They are one side of the industry and then there are lots and lots of awesome experiences you can create by focusing on other factors.”

“We believe to convergence in the platforms: the iPad is already a rather powerful device. So are the best Android tablets. Consoles and mobile are getting closer to each other in respect to the power to express. There will be lots of games that can work on all of those platforms as long as the audiences wants that to happen. We care more about games and gameplay than about inventing standards by which specific platforms can be better than others.”

Badland : Game of the Year Edition is available on all major platforms. Stay tuned for our full interview with Teemu in the coming days.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

LEGO Horizon Adventures Review – A Brick-Breaking Adventure

LEGO Horizon Adventures Review – A Brick-Breaking Adventure

LEGOfying Horizon Zero Dawn has worked out better than most would have expected.

Sea of Stars: Dawn of Equinox Update Goes Live, Bringing 3-Player Co-op, Combat Improvements, and More

Sea of Stars: Dawn of Equinox Update Goes Live, Bringing 3-Player Co-op, Combat Improvements, and More

The update brings three-player co-op, changes to the prologue, a bonus cinematic, difficulty presets, a Speedr...

Stellar Blade is Targeting a 2025 PC Launch

Stellar Blade is Targeting a 2025 PC Launch

Developer Shift Up says it expects the action title to sell better on Steam than it has on PS5, where it has s...

S.T.A.L.K.E.R. 2: Heart of Chornobyl Reveals Updated PC Requirements, SSD and 160 GB Required

S.T.A.L.K.E.R. 2: Heart of Chornobyl Reveals Updated PC Requirements, SSD and 160 GB Required

In addition to revealing updated minimum and recommended requirements, GSC Game World has also detailed higher...

GTA: The Trilogy – The Definitive Edition Receives Classic Lighting Option on Consoles and PC

GTA: The Trilogy – The Definitive Edition Receives Classic Lighting Option on Consoles and PC

The visual improvements, bug fixes and quality-of-life changes from the mobile versions are now available on o...

ARC Raiders Gameplay Finally Revealed, Showcases Combat and Exploration

ARC Raiders Gameplay Finally Revealed, Showcases Combat and Exploration

Embark Studios reveals work-in-progress gameplay from last month's tech test, highlighting how the extraction ...