‘Next Car Game’ Dev on PS4’s RAM Latency Claims And Next Gen Development Costs

Joonas Laakso also talks about scalability.

Posted By | On 13th, Oct. 2013

Next Car Game
We recently had a chance to speak to Bugbear Entertainment producer Joonas Laakso, who is currently working on Next Car Game (the developer’s credits also include the famous FlatOut series). On being quizzed about his thoughts on PS4’s 8GB GDDR5 RAM and unified architecture, and whether there would be any latency issues, Laakso stated, “We’re developing for mainstream PC hardware, so some 2-3 years behind the curve right now. We are mostly interested in scalability. We have a lot of fans who are telling us to keep it light, and we’re doing our best to comply.”

Given that they’re developing so far behind the latest technology, it makes sense there will be no problems when faced with GDDR5 RAM. But that power won’t be limited to the PS4 version alone. “There is going to be room to flex your big power PC’s muscles, too, don’t worry – our emphasis on physics uses up pretty much all processing power it can get its hands on. Sorry for giving a more technical answer than that!”

As of now, Next Car Game will only be heading to the PC, but with proper funding, it will head to the Xbox One and PS4. However, when asked if development costs for next-gen consoles would be cheaper, given their similarities to the PC in architecture, does this mean less time and cost to port Next Car Game over? Laakso responded, Yes, it looks like it will be cheaper.

“There’s still a relatively large cost associated with any new versions, about two months of work at a minimum. Some of the work and costs just can’t be helped – for example the QA is probably just as expensive as ever, as well as all the per-platform requirements to do with their user experience: Achievements, Trophies, and the like.”

You can head here for more information on Next Car Game or simply visit the game’s Steam Greenlight page.


Keep On Reading!

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

Stranger Than Heaven’s Story is “Very Extensive,” But Features Fewer Play Spots Than Yakuza

The maps are also "roughly the same scale" as the Yakuza series, though each has a distinct size, says RGG Stu...

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

Marvel Tōkon: Fighting Souls Highlights Ms. Marvel’s Flexible Moves and Hard-Hitting Combos

With stunning elasticity and the ability to increase the size of her limbs, Kamala Khan can move fast and dish...

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

PS6’s Bill of Materials Increases by $200, $1000 Price Fears Could End Up Coming True – Rumor

Leaker Kepler_L2 posits a grim update for the next-gen console while claiming that its specs have been "locked...

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...