Nioh Director Says Series Has Reached “Resting Point”

Fumihiko Yasuda says other things will go into full development in 2021.

Posted By | On 28th, Dec. 2020

Nioh 2 Dakness in the Capital_02

There have been many series now that have played with Souls-like action RPG formula, many with their own unique takes and spins on it. One of the most interesting, and most challenging, have been the two Nioh titles. The duology came from the famed Team Ninja and saw a heavier focus on combat and strong focus on specific battle systems, somewhat overwhelming so. The games have seen success both critically and financially, and a strong helping of DLC post-launch support. It seems, however, it’s at its end, at least for now.

Japanese magazine Famitsu interviewed a number of different Japanese creators to round out the year, and one of those was the Director for both Nioh titles, Fumihiko Yasuda. While Yasuda did not explicitly say the series was done completely, he said that after nearly a decade of developing the franchise, it has reached a resting point. He also hinted that several projects will soon be put into full development for the next year while also saying his keyword for 2021 was “transition” (big thanks to Gematsu for translations).

“At Team Ninja, the seven years-long development of Nioh series will reach a resting point, and there are several projects that will begin full-scale development in 2021,” Yasuda said. “I plan to change my development style to match my changing lifestyle and concentrate on new titles. As for me personally, I’ll try not to gain any more weight.”

Nioh is available on PlayStation 4 and PC and Nioh 2 is available now on PS4, with the final DLC recently releasing. The second game will be coming to PC next year alongside PS5 remasters of complete editions of both games, which you can read more details about through here.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...