Nordic’s Reinhard Pollice also talks about both consoles’ power in the long run.
Darksiders 2: Deathinitve Edition is out now and has signaled the return of Vigil Games’ action adventure for the current generation of consoles. It’s even more interesting how Gunfire Games, the team that handled the porting process, is composed of several former Vigil staff members with publisher Nordic Games also offering its support.
GamingBolt actually spoke to Nordic’s Reinhard Pollice, business and product development director, on the development of Darksiders 2 for the PS4 and Xbox One. Given that the game was optimized fairly well for PS3 and Xbox 360, did the team face any hurdles in bringing it to PS4 and Xbox One?
“Both of them are great platforms to work with. Working on the PS4 was a bit more straightforward than on the Xbox One. On Xbox One we had to learn just a lot of things as they were completely changed from the previous generation. However the more we became familiar with it the more it made sense and the more we liked it. Sony and Microsoft are really competing on a very high level but I hope that some things like patching and certification processes become even less strict.
As for the Xbox One and how its power compares to the PS4, we asked Reinhard how both consoles would fare in the long run especially as PC hardware becomes more advanced.
“The main factor for home consoles is still the price compared to beefy gaming PCs. In the next years consoles will be still a big factor and probably even beyond that if a console manufacturer finds the right formula for price, power, service quality and content offering. Xbox One has just recently announced some great things like backwards compatibility. So I expect them to close the gap.”
Have you played Darksiders 2: Deathinitive Edition and not been scarred by the game’s obsession with threes of everything? Let us know in the comments.