“Not Exactly A New Consideration” – More Developers React To Xbox Series S Specs

Not all the reception from the developer side has been negative.

Posted By | On 12th, Sep. 2020

xbox series s

Microsoft finally unveiled their Xbox Series S earlier this week (or maybe it’s more accurate to say they had the system revealed for them), and it sent out quite the waves. The system will offer a relatively cheap entry point into next generation gaming with lower end specs than its big brother, the Xbox Series X. But there was some degree of concern shown from some within the developer community especially about the system’s RAM, which is decidedly on the lower end. You can read about that through here. However, it’s worth noting not all of it was negative, as some devs just saw it as meaning a little extra work, and that’s nothing new.

Taking to their Twitters, several noted names gave their opinion on the box. Probably the most positive voice was Game Director Robert Bowling who said he didn’t agree with the concerns of ‘bottlenecking’ and that having to optimize games for various SKUs was nothing new. It’s obviously a thing with PC, but he said devs are already having to do this with current systems and their midgen refreshes. While a little less positive than him, Remedy Entertainment’s Communications Thomas Puha and Flavorworks Creative Director Jack Attridge gave similar statements, saying it’s all about making choices about what to prioritize and perhaps needing extra time, though also stated it’s nothing particularly new.

It wasn’t all sunshine, though, as Dan Weiss of Squanch Games went on a long form tirade against the system, clearly not a fan. But even he concluded that he didn’t think the issue would necessarily be a major one for third parties, and the biggest causalities would be first party titles or those developers who focus solely on Xbox, as they will be stuck to that baseline. We’ll have select entries from Weiss’ Twitter below and you can check on the link for the full thing as there’s lots of colorful language. It’s worth the read as he does describe his points well.

It seems there’s quite the range of emotions about Microsoft’s latest box here. As always, it’ll be interesting to see where it falls, because as of now it’s all theoretical until games are being designed and start coming out. The Xbox Series S will launch alongside the Xbox Series X on November 10th.

https://twitter.com/fourzerotwo/status/1303817116047388672?s=20

https://twitter.com/JacksFlavour/status/1304051988984987648?s=20


Tagged With: ,

Keep On Reading!

Assassin’s Creed Black Flag Resynced Supports Upgraded PSSR and Extended Ray Tracing on PS5 Pro

Assassin’s Creed Black Flag Resynced Supports Upgraded PSSR and Extended Ray Tracing on PS5 Pro

It features three graphics modes: Performance (60 FPS), Fidelity (30 FPS) and Balanced (40 FPS), with upscaled...

Splatoon Raiders Will Receive a 30-Minute Treehouse: Live Showcase After June 30th Direct

Splatoon Raiders Will Receive a 30-Minute Treehouse: Live Showcase After June 30th Direct

The Direct airs at 7 AM PT and promises about 15 minutes of new details ahead of the Switch 2 title's launch o...

Supermassive Games CEO Steps Down After 2.5 Years

Supermassive Games CEO Steps Down After 2.5 Years

"As the CEO of Supermassive Games, I was honoured to guide the studio through intense industry change," says R...

PlayStation President Says Sony Can’t “Absorb All Component Cost Increases”

PlayStation President Says Sony Can’t “Absorb All Component Cost Increases”

Hideaki Nishino also spoke about how PlayStation hardware serves the base around which the company can build a...

Tekken 8 Gets Bob on August 20th for Season 3 Pass Holders, August 25th for Everyone Else

Tekken 8 Gets Bob on August 20th for Season 3 Pass Holders, August 25th for Everyone Else

Bob is the second playable character released as part of Tekken 8's Season Pass 3, and will be followed by Rog...

EMPULSE Early Access Review – It’s Just Not The Same

EMPULSE Early Access Review – It’s Just Not The Same

1047 Games' movement-based arena shooter puts on its best Titanfall impression, but it's not quite enough at t...