Phil Tibitoski comments on reports of the PS4’s alleged amount of RAM for game development
Moments ago, EuroGamer has reported that the PlayStation 4 will have 4.5 GB of RAM allocated to games with an additional 1 GB for flexibility. So that’s potentially 5.5 GB of RAM allocated to games, contrary to earlier reports of 7 GB. This has created some sort of storm across PlayStation community as many are questioning the need of 3.5 GB of RAM for system OS.
Phil Tibitoski, the president and community manager for Young Horses Inc., developer behind the upcoming Octodad Dadliest Catch (coming to the PlayStation 4) has shared his views on the matter after a user bugged him for the same on Twitter.
@guch20 I can say that there’s plenty of RAM for the game side of things and it’s nothing for anyone besides a dev to worry about.— Phil Tibitoski (@PTibz) July 26, 2013
@guch20 It’s not a lot with the amount of new stuff you can do. But I can’t say anything more really. Sorry!— Phil Tibitoski (@PTibz) July 26, 2013
He also mentions that players are worrying over nothing.
“WHAT WILL WE DO IF ALL THE RAM? HOW RAM? 56GIGBBGOOTS?!” - Players worrying over nothing.— Phil Tibitoski (@PTibz) July 26, 2013
Eurogamer spoke to a “development source”, so there is a chance for the report to turn out to be true. However, this might actually be a good move by Sony for the long run since they can add more social features down the line, and compete with Microsoft for a better online and social service.
What are your thoughts on the same? Let us know in the comments section below.