Outlast Dev On How They Managed To Bypass ID@Xbox Policy, Game Not Using Latest SDK Update

“We didn’t do anything special.”

Posted By | On 25th, Jun. 2014 Under News | Follow This Author @GamingBoltTweet


Microsoft has this clause in its ID@Xbox where indie developers need to launch the Xbox version of their games first or together with other SKUs. But Red Barrels studios, the developers of the hit survival horror game Outlast have managed to launch it on Xbox One despite the game being already available on the PlayStation 4.

So how were they able to bring Outlast to Xbox One, given the game is already on the PlayStation 4 and wouldn’t this be a violation of ID@Xbox policy?

“We didn’t do anything special. We applied to the ID@Xbox program and we got approved,” Philippe Morin who is the founder of Red Barrels studios explained to GamingBolt. “We’re very happy to be on the Xbox One. Our goal has always been to bring Outlast to a maximum [number] of gamers, but we didn’t have the resources to ship on all platforms at once.”

Philippe also revealed to GamingBolt that they were not able to utilize the June SDK update for Outlast. “No, the June XDK update came out while we were at the very end of development, so we did not upgrade. The system is still getting its 10% reservation.”

This indicates they were also not able to use the 10% GPU reservation for games that do not use Kinect.

Outlast is now available for the Xbox One.

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