Overwatch Dev Prefers “Quality Over Quantity” For New Heroes

Director Jeff Kaplan says the current rate is 3 to 4 heroes per year.

Posted By | On 25th, May. 2017

Blizzard Entertainment’s Overwatch hasn’t added a ton of new characters since the game launched. Granted, those that have been added, namely Sombra, Ana and Orisa, are significant and enjoyed by the community. But compared to Epic Games’ Paragon which introduces a new character every three weeks or Hi-Rez Studios’ Paragon which will have 20-plus heroes this year alone, it may not seem like much.

That’s intentional as per director Jeff Kaplan when speaking to PC Gamer. He noted that new heroes would have to fit in with “the existing cast” and not subtract value from any of them. Blizzard also didn’t want to “homogenize heroes by repeating abilities or variants of the same ability.”

“We still have some amazing ideas for heroes that would have unique gameplay and backstories that would fit well within our game. but ultimately, when it comes to heroes, we prefer quality over quantity.”

Currently the mandate is three to four heroes per ear and Kaplan doesn’t want the rate of hero development to be “any faster than that.” Principal director Geoff Goodman further said that the team had “barely scratched the surface” when it came to hero ideas and that there was “giant list of cool ideas to try out.”

“Pharah was one of our first heroes, but I remember when we implemented her I was immediately thinking of a hero that flies 100% of the time and never needs to touch the ground — that might be interesting to try some day.

“We’ve had a few experiments where we had abilities or guns that could pierce walls…what if a hero could just blast a hole through a wall? Or somehow create objects for players to run on or stand on? The possibilities are endless,” says Goodman.

Blasting holes through walls sounds a lot like Doomfist. What say, Blizzard? Regardless what are your thoughts on Blizzard’s rate of adding new heroes in Overwatch? Let us know in the comments.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Killing Floor 3 Delayed to “Later in 2025”

Killing Floor 3 Delayed to “Later in 2025”

Developer Tripwire Interactive says the recently-released closed beta "missed the mark", prompting the decisio...

Death Stranding 2: On the Beach Pre-Orders Will Kick off This Month – Rumour

Death Stranding 2: On the Beach Pre-Orders Will Kick off This Month – Rumour

Sony will also sell a $229.99 Collector's Edition of the title in North America and Europe, a prominent leaker...

It Takes Two Has Sold 23 Million Units, A Way Out at 11 Million

It Takes Two Has Sold 23 Million Units, A Way Out at 11 Million

Hazelight Studios' previous co-op titles continue to enjoy steady sales years on from their respective release...

Split Fiction Surpasses 197,000 Peak Concurrent Players on Steam

Split Fiction Surpasses 197,000 Peak Concurrent Players on Steam

Hazelight Studios' co-op action-adventure game has more than doubled It Takes Two's all-time peak CCU numbers ...

Monster Hunter Wilds Guide – List of Artian Weapons And How to Craft And Upgrade

Monster Hunter Wilds Guide – List of Artian Weapons And How to Craft And Upgrade

Here's a list of Artian Weapons and how you can upgrade and craft them in Monster Hunter Wilds.

Battlefield Labs’ First Playtest Will Revolve Around Combat and Movement

Battlefield Labs’ First Playtest Will Revolve Around Combat and Movement

Classic movement options like crouch sprint, combat dive, and landing rolls are also making a comeback in the ...