Check out how different heroes have been buffed or nerfed in the latest patch.
The latest patch for Blizzard Entertainment’s Overwatch is now available on the Public Test Realm servers. If you have the PC version, simply select the PTR option from the Battle.net client and download it. Along with reworking Torbjorn’s abilities and adding a new Ultimate, the PTR update adds some new colourblind options, and changes heroes like Pharah, McCree, and Soldier 76.
In the latest PTR patch, players can change how team colours and hero outlines are represented, using colourblind-friendly colours. It’s even possible to have the enemy and allied UI be separate colours. For hero updates, McCree’s Combat Roll has had its cooldown reduced from 8 to 6 seconds, while Soldier 76’s max spread now takes 9 shots to reach instead of 6.
Pharah has received a number of changes as well. Concussive Blast cooldown has been reduced from 12 to 9 seconds, and the attack speed for Rocket Launcher has been increased, since the recovery between shots has gone from 0.9 to 0.75. The overall distribution of damage has changed – explosions damage is lower, while impact damage is higher – but it emphasizes direct shows more. For the full patch notes, head here.
Colorblind Options Updates
Customize how team colors are displayed in your UI (e.g. nameplates, HUD, health bars) and hero outlines with a set of nine different colorblind-friendly colors to choose from. You choose to colorize enemy and friendly UI separately as well. These options can be found under Options > Video > Color Blind Options. All changes made will be saved and ready for you to see in the next match you play!
Updated visuals for all shields and barriers to increase readability
Shield health reduced from 600 to 500
Developer Comments: The health of Brigitte’s barrier was extremely difficult for most heroes to deal with even as she was able to close the distance with her targets. This change still provides Brigitte with substantial survivability but should also be more rewarding for opponents who pressure her.
Cooldown reduced from 8 to 6 seconds
Developer Comments: Previously, the cooldown of McCree’s Combat Roll felt too restrictive, which sometimes prohibited players from using it. The new, faster cooldown should allow for more flexibility when choosing between using it for mobility or an instant reload.
Cooldown reduced from 12 to 9 seconds
Developer Comments: We wanted to increase how responsive Pharah’s Rocket Launcher felt. Having almost a full second of recovery between shots made it feel sluggish. To balance out the improved recovery time, we shifted some of the damage from the rocket’s explosion to the direct impact damage. The overall damage potential is now increased when landing direct hits and decreased slightly when only dealing explosive damage. We reduced the amount of knockback each explosion causes, as they made it very difficult to aim at Pharah while rockets came in at a faster pace. The Concussive Blast cooldown reduction should allow the ability to sync up more closely with the Jump Jet cooldown when used for mobility.
Updated visual effects for all abilities
Maximum spread reduced from 1.5 to 1.2
Developer Comments: Orisa spends a significant amount of time firing her Fusion Driver from a relatively stationary location and the weapon’s spread value caused it to feel too random when leading targets at a distance, taking into account the projectiles’ travel time. We’ve tightened the spread slightly, which should leave her close- and mid-range damage potential largely unchanged, while making it feel better to try to hit targets at longer ranges.
Heavy Pulse Rifle
Number of shots until max spread increased from 6 to 9
Developer Comments: Soldier: 76’s damage output was a bit low but not too far off from where we feel it should be. Making it take a few more shots to reach max spread smooths out the weapon spread curve and should help his damage be more consistent.
Reduced the size of Torbjörn’s head hit volume by 10%
Radius increased to align with Quick Melee
New Ability: Overload
New Ultimate: Molten Core
Developer Comments: Torbjörn was initially designed to be a specialized hero, intended to be a strong defensive option due to his armor-generating capabilities and ability to control areas with his turret. However, the scrap collecting and Armor Pack mechanics have proven to cause problematic gameplay issues through their feast or famine nature. In order to make the hero more flexible in a wide variety of situations, we’ve removed the scrap system, made the turret much easier to deploy, replaced the Armor Pack ability with Overload—a powerful self-buff—and transformed Molten Core into a powerful new area denial ultimate ability.