Avoid as Teammate feature, for avoiding up to two players, also available.
Over the weekend, a new patch arrived on Overwatch’s Public Test Realm server. Blizzard Entertainment had already revealed that it was playing around with changes for heroes Mei and Reaper and it can now be confirmed that these are indeed buffs.
To start with, Reaper’s Wraith Form now has 50 percent speed bonus as opposed to 25 percent. You can cancel it by either pressing Shift or firing, thus allowing for less predictability in some cases. Death Blossom will also reload Reaper’s shotguns after use, which should further increase his DPS potential. As for Mei, her Endothermic Blaster now pierces through enemies, allowing you to freeze multiple targets clumped together. This doesn’t allow her to freeze through barriers though.
Along with buffs there are nerfs for D.Va’s Micro Missile explosive damage and Zenyatta’s secondary fire rate. Moira has also received some quality of life changes that allow her moveset – Biotic Grasp, Fade and Coalescence – to increase in transparency the closer they are to a player. No more getting blinded by all those effects essentially. Check out all the other changes below including the new “Avoid as Teammate” feature.
Moved the first payload checkpoint (Pylon Terrace) back 10 meters
Developer Comments: We moved the checkpoint back for two reasons. The original location swung the map’s balance too far in one direction (favoring the defenders). Also, once the payload reached the checkpoint, defenders returning from spawn could get pinned in this area, usually resulting in their death.
Players can choose to “Avoid as Teammate” with a dropdown menu in the Career Profile
Developer Comments: The addition of the “Avoid as Teammate” option gives players the ability to craft their online gameplay experience. Up to two players can be selected with this feature. If you use the “Avoid as Teammate” option on a player, the matchmaker will no longer place you on a team with the avoided player for one week.
Developer Comments: Due to player confusion about the most appropriate category to report players for poor or toxic gameplay, we are removing the Poor Teamwork option from the reporting system. Players should instead use the Gameplay Sabotage option when players actively harass or disrupt their own team with game mechanics or their actions. Players should not be reported simply for performing poorly, since everyone occasionally has a bad game.
Simplified Hero Select tips for roles
D.Va – Micro Missiles
Explosive damage reduced from 6 to 4
Developer Comments: D.Va’s burst potential is a bit too high, and her Micro Missiles are a major part of that. Currently each missile deals 3 impact damage and 6 explosive damage. We’re reducing explosive damage from 6 to 4 but leaving the impact damage the same, the net result being 22% damage reduction.
Mei – Endothermic Blaster
Now pierces through enemies
Developer Comments: This change helps Mei combat multiple targets that are clumped up and also makes it easier to keep her freezing a specific target if another enemy gets in the way. In addition, this change helps her ultimate more consistently be able to freeze more targets, especially if they are near each other. Note: While her shots now pierce enemies, they still do not pierce barriers such as Reinhardt’s shield.
Developer Comments: These changes help Reaper use Wraith Form more consistently as an escape, but they also open up new options, such as chasing down key targets.
Developer Comments: Due to issues with visibility, we have made most of Moira’s visual effects fade away the closer they are to the camera. We have also made modifications to Coalescence to greatly increase the ability for foes and allies alike to see through it when facing it.
Orb of Destruction – Secondary fire rate of fire reduced by 15%
Developer Comments: Zenyatta is meant to be able to deal a lot of damage, especially for a support, but his alternate fire burst damage was a bit too high. This change keeps the overall damage the same but lowers the DPS slightly and makes it harder to hit multiple shots at very long ranges.
Lockout Elimination cards in the Arcade are now just referred to as Elimination