Mercy’s healing per second has been buffed, while Roadhog’s Chain Hook receives some changes.
Along with announcing the Overwatch World Cup Viewer, due to arrive as a beta before BlizzCon, director Jeff Kaplan has also shared some details on patch 1.30 for the game. This will contain buffs for heroes like Reaper, Roadhog, and Mercy, along with the usual round of bug fixes. The good news is that the patch is currently available on Public Test Realm servers for PC.
Mercy players should be happy with the patch, as it reduces the Ultimate cost of Valkyrie by 15 percent, while reverting healing per second back to 60. Reaper’s Hellfire Shotguns have had their spread randomization reduced by 50 percent. Also, life steal is now based on 30 percent of damage dealt instead of 20 percent.
Roadhog’s rework is arguably the most interesting. Chain Hook’s delay before pulling a target has been reduced to 0.3 seconds. It also greatly stops the target’s momentum, and cooldown for the ability will begin immediately. Spread randomization for both Scrap Gun firing modes has been reduced by 50 percent, and Whole Hog’s maximum knockback velocity has been increased by 25 percent.
Check out the entire patch notes below.
An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound
Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.
Made jump height consistent across hero roster
Developer Comments: Mercy’s ultimate was charging a bit too slowly after her base healing was reduced in a previous update. These changes should restore some of her ultimate’s strength and let it build up more quickly.
Spread randomization reduced by 50%
Life steal increased from 20% to 30% of damage dealt
Developer Comments: Reaper’s specialty is fighting at a very close range. The more consistent spread pattern and increase in healing from his passive ability will make him more capable of standing toe-to-toe with his enemies.
Developer Comments: Roadhog is receiving several large changes to make his abilities more consistent. His Chain Hook had issues with breaking when enemy targets jumped or fell behind environment collision. It will now slow them down in the air more when the hook lands, and wait less time before it starts reeling them in. Since Chain Hook’s cooldown now begins immediately upon use, so it no longer varies based on Roadhog’s distance to the hook target. We’ve also moved some of the projectiles closer to the center of the spread pattern on his Scrap Gun, which gives him a more consistent damage output for its primary and alternate fire. Previously, there was a long-standing bug that caused close-range targets to fly much further than expected. After this bug was fixed, we still wanted to keep some of the knockback burst it provided, so we’ve increased the overall velocity cap to maintain some of that functionality.
Primary fire beam charges up 20% faster
Developer Comments: It’s still difficult to use Symmetra’s Photon Projector beam effectively, even after its range was increased. By speeding up the primary fire charge rate, it takes less time to ramp up to its full damage potential and will be a stronger option when she’s presented with targets to charge up on.
Fixed a bug that prevented Brigitte’s Whip Shot from going on cooldown if it was interrupted before the chain retracted
Fixed a bug that caused Junkrat to return to his idle animation if he was stunned while using RIP-Tire
Fixed a bug that caused some allied heroes to say their “under attack” voice lines when receiving a friendly Sound Barrier
Fixed bug that prevented Orisa’s Fortify from canceling Doomfist’s Rising Uppercut air control effects
Fixed a bug that allowed Reinhardt’s Earthshatter to hit Brigitte when she blocked it with her Barrier Shield if she was strafing during high latency periods
Fixed a bug that prevented Symmetra to charge up her primary weapon on enemy ice walls
Fixed an issue that caused Tracer to accelerate slightly slower and decelerate slightly faster than other heroes
Fixed a bug that prevented Wrecking Ball voice lines from playing when previewed after opening a Loot Box
Fixed a bug that allowed heroes to charge through a Graviton Surge without getting trapped
Fixed a bug that allowed players to hear the voice lines of heroes controlled by players they muted
Game Browser and Custom Games