Update: Spencer also showcased a demonstration comparing a similar scene running on two sets of hardware with the same configuration but one of them was running DX11 and the other on DX12. The one running on DX12 showed an increased number of draw calls and almost double the frame rate compared to the one running on DX 11.
During the on going live stream of the Windows 10 event, Phil Spencer took stage to talk about Microsoft’s upcoming graphics API, DirectX 12. There has been a lot of talk regarding the potential of the new API and how it can change the games development scene on Xbox One, PC and mobile platforms.
Spencer believes that bringing more power to Windows 10 gaming is important to Microsoft so they will be moving to DirectX 12. He believes that the new API will bring in fine control for CPU and GPU, allowing developers to further optimize their games.
He believes that this will lead to performance improvements up to 50% for games. Mobile is also an important area for Microsoft and according to Spencer, DX12 will help the mobile gaming space by cutting power consumption of mobiles by half. He also revealed that the popular indie game engine, Unity, has also adopted DX 12.
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