PlayerUnknown’s Battlegrounds has received a new update for Xbox One, its sixth major update since launching on December 12th 2017 for Xbox Game Preview. It brings a number of improvements like optimizations, crash fixes, an updated game controller guide and the addition of auto-running. No more holding down the analog stick for running – simply double click L3 and you’re now automatically running.
Other bug fixes like adjusted collision for Military Base buildings, reduced camera shake when riding as a passenger in vehicles, the “A” button no longer refreshing game results and inventory character models going back to their normal stances have also been implemented. Check out the full patch notes below for more information.
PlayerUnknown’s Battlegrounds has been more or less unstoppable in sales since launching in Steam Early Access last year. The Xbox One version has also notched up some impressive numbers, hitting over 1 million copies sold in the first 48 hours of release. It’s since crossed over 4 million players on Xbox One and PUBG Corp. is celebrating by distributing 30,000 Battle Points to all characters made before January 31st, 12 AM PST.
Gameplay
- Auto-run function has been added (from a standstill, double clicking L3 will activate auto-run)
- Players can now drop equipped weapons with Y button when inventory screen is active
- Grenades can once again be cycled by tapping right on D pad
- Players can now cancel casting actions while the inventory screen is active
Optimization
Continued optimizations and crash fixes
Option
Game controller guide has been updated
Bug fixes
- Buildings around the Military Base have had their collision adjusted
- Camera shake when riding as a passenger in vehicles has been reduced
- Inventory character models have returned to their normal stance
- Fixed a camera issue created by unintended Aim Down Sights and Free Look interactions
- “A” button will no longer refresh game results screen
- Team UI will now correctly show the proper direction teammates are facing over larger distances
- Player changes to markers on the in-game map will now be properly applied to their teammate’s in-game map
- Fixed an issue where switching to throwables under certain conditions left the player empty-handed
- Adjusted character positioning when exiting vehicles and parachutes
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