In a surprising announcement, Press Play have announced that Max: Curse of Brotherhood will be releasing tomorrow for Microsoft’s Xbox One. GamingBolt were able to get in touch with Press Play studio director, Mikkel Thorsted to get his thoughts on Xbox One’s GPU and whether it will stand the test of times in the coming years, especially given that PC gaming is growing at a faster pace.
He believes that the GPU is competitive and the console itself is versatile . “The Xbox One’s GPU based on our experience is very capable and I think it will stay competitive for many years. Looking back at the Xbox 360 specs it stayed competitive for many years even though the specs on PC were much better. I also think there is a great future for a console being as versatile as the Xbox one. Not only does it support the widest possible definition of games, but it also works as the center of all entertainment in the living room,” he said to us.
We also asked whether there will be any key differences, either visually or in terms of gameplay between the Xbox 360 and Xbox One versions, to which he replied: “This summer we decided to bring Max to Xbox One. We went back and worked hard on enhancing everything in the game from controls and animations to graphics and performance. We even added some extra puzzles and did a lot of overall polishing. Basically we did what we could to take advantage of the extra horse powers we got with the upscaling of the project to XboxOne.”
He also confirmed that the Xbox One version of Max: Curse of Brotherhood will run in full HD at 60 frames per second.
“We are right now working on finishing the Xbox 360 version of Max, which will be released early 2014, and we want a lot of the improvements from the Xbox One to spill back into the 360. Xbox 360 is a very important platform for us and we want this version of Max to be as good as possible. So hopefully the two games will feel and play the same. But of course Max: The Curse of Brotherhood for Xbox One will benefit a lot from running in full HD and playing 60 fps,” he confirmed.
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