Aidan Price, Game Designer at Eastasiasoft details how Lost Sea is shaping on consoles.
It’s been over two years since the PS4 and Xbox One were released and both consoles have come a long way in terms of ease of games development and the number of quality titles on offer. As is the case with each console cycle, developers take time to get themselves acquainted with the underlying hardware and find better and different ways to optimize performance.
Speaking to Aidan Price, Game Designer at Eastasiasoft, GamingBolt asked how the studios’ latest title Lost Sea is shaping on the consoles.
“It’s been ok for the most part. Making games is always hard regardless of which platforms you’re developing for,” Aidan said to GamingBolt. “On this project we used Unity which really sped up development but also caused a few issues, but overall we’ve been very happy with it. No platform specific problems though (fingers crossed!).”
“They’re [PS4 and Xbox One] really very similar at this point. Both have their differences here and there but overall, it is much, much easier than it used to be, and again using an existing game engine like Unity really simplifies the process.”
It must be noted that engineers at both Sony and Microsoft have been working tirelessly to optimize both consoles’ performance. Both consoles now feature additional CPU power, improved graphics API and other under the box improvements, and it’s expected that developers will be able to push these consoles more and more in the future.