PS4 And Xbox One Are Really Very Similar At This Point, Development Much Easier Than It Used To Be

Aidan Price, Game Designer at Eastasiasoft details how Lost Sea is shaping on consoles.

Posted By | On 04th, Feb. 2016

It’s been over two years since the PS4 and Xbox One were released and both consoles have come a long way in terms of ease of games development and the number of quality titles on offer. As is the case with each console cycle, developers take time to get themselves acquainted with the underlying hardware and find better and different ways to optimize performance.

Speaking to Aidan Price, Game Designer at Eastasiasoft, GamingBolt asked how the studios’ latest title Lost Sea is shaping on the consoles.

“It’s been ok for the most part. Making games is always hard regardless of which platforms you’re developing for,” Aidan said to GamingBolt. “On this project we used Unity which really sped up development but also caused a few issues, but overall we’ve been very happy with it. No platform specific problems though (fingers crossed!).”

“They’re [PS4 and Xbox One] really very similar at this point. Both have their differences here and there but overall, it is much, much easier than it used to be, and again using an existing game engine like Unity really simplifies the process.”

It must be noted that engineers at both Sony and Microsoft have been working tirelessly to optimize both consoles’ performance. Both consoles now feature additional CPU power, improved graphics API and other under the box improvements, and it’s expected that developers will be able to push these consoles more and more in the future.


Tagged With: , , , ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

F1 24’s Final Deep Dive Details Changes to Circuits and Drivers For More Realism

F1 24’s Final Deep Dive Details Changes to Circuits and Drivers For More Realism

The latest deep dive for F1 24 talks about some of the improvements to the game's visuals and track design.

EA Plans to Release Two Unannounced Titles Before March 31, 2025

EA Plans to Release Two Unannounced Titles Before March 31, 2025

One of the unannounced titles is believed to be Dragon Age: Dreadwolf, which is getting a showcase this summer...

New Battlefield Game is a “Tremendous Live Service” – EA CEO

New Battlefield Game is a “Tremendous Live Service” – EA CEO

The EA CEO revealed during a recent earnings call that he had been playing the new Battlefield game with its d...

Destiny 2: Shadowkeep, Beyond Light and The Witch Queen are Free for Limited Time on PS4, PS5 and PC

Destiny 2: Shadowkeep, Beyond Light and The Witch Queen are Free for Limited Time on PS4, PS5 and PC

Players on selected platforms can access all three expansions until June 3rd, though console players should ha...

Marvel’s Blade, Deathloop Director Calls Microsoft’s Studio Closures “Absolutely Terrible”

Marvel’s Blade, Deathloop Director Calls Microsoft’s Studio Closures “Absolutely Terrible”

"Don't throw us into gold fever gambits, don't use us as strawmen for miscalculations/blind spots," says Arkan...

Redfall Developer Targeted Halloween Release for New DLC Characters – Rumor

Redfall Developer Targeted Halloween Release for New DLC Characters – Rumor

Arkane Austin was reportedly still working on updates and long overdue Hero Pass content before Microsoft clos...