Developer focused console.
PS3 was a powerful console but it did have a limitation. The amount of memory that was in the console was turning out to be too low for developers who tried to maintain parity with the Xbox 360.
The console received a lot of bad ports over time because of this issue and since the the GPU was way too weak as well. However, it won’t be a problem with the PS4, as the architecture is pretty solid.
“The console itself is exactly what developers were hoping for. The familiar PC architecture means we can fast track our focus on the content rather than navigating the system’s complexities which will surely result in better quality titles for players across the board,” Nick Baynes, boss of BigBit and ex-game director at now-shuttered Split/Second and Pure developer Black Rock, told Eurogamer.
“As Mark [Cerny] said, it’s closer to PC architecture. So it’s easy to develop for and easier to switch to and get something up and running relatively quickly; maybe half the time it would take to get a PS3 off the ground,” Stuart Gilray added.
Many developers are pleased with what lead system architect Mark Cerny has devised, and multiplatform games should be really similar between PS4 and Xbox 720, this time around.