PS4 GDDR5 RAM Allows Massive Animations At Higher Frames, Gives Room To Increase Immersion

Origo Games’ Adam McClard talks about The Chainsaw Incident development on PlayStation 4.

Posted By | On 31st, Mar. 2014 Under News


GamingBolt recently had an opportunity to speak the CEO of Origo Games, Adam McClard. The company on currently working on over-the-top 2D fighter The Chainsaw Incident. We asked Adam what kind of development benefits the unified memory architecture and GDDR5 RAM of the PS4 brought to the game.

“The animation in this game is massive. We are doing more frames than most games to date have in total. This needs a lot of processing power. We also will be updating the game to use 3D backgrounds, unlike the 2D ones we used on the early build. So having room to increase the immersion is key,” he explained.

With regards to the PS4’s clock speed and whether it brought up any thread management challenges, Adam said that, “I think both platforms and even PC are more similar than most people let on I feel confident that the experience we will offer will be the same on any platform we bring the game to.”

The Chainsaw Incident is currently schedule to launch on the PlayStation 4 and PlayStation Vita.

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