PS4 GPU Can Handle 64bit Path, Xbox One Must Render 32bit To Avoid Bandwidth Issues

Avalanche head of research Emil Persson explains why at GDC 2014.

Posted By | On 30th, Mar. 2014

PS4 Xbox one

Avalanche Studios head of research Emil Persson recently spoke about DirectX 11 low-level shader optimization for both the Xbox One and PS4, especially with concerns to the render output unit or ROP, which explains how many pixels can be output per clock. He talks about how the PS4’s GPU can handle a 64 bit path until bandwidth issues arise while explaining why the Xbox One will need to stick to a 32bit path. Both consoles’ GPUs were compared to the ATI Radeon HD7970, which can handle a 128bit path.

“As hardware has gotten increasingly more powerful over the years, some parts of it has lagged behind. The number of ROPs (i.e. how many pixels we can output per clock) remains very low. While this reflects typical use cases where the shader is reasonably long, it may limit the performance of short shaders.

“Unless the output format is wide, we are not even theoretically capable of using the full bandwidth available. For the HD7970 we need a 128bit format to become bandwidth bound. For the PS4 64bit would suffice.”

“On the XB1, if we are rendering to ESRAM, 64bit just about hits the crossover point between ROP and bandwidth-bound. But even if we render to the relatively slow DDR3 memory, we will still be ROP-bound if the render-target is a typical 32bit texture.”

Thoughts on the above? Let us know in the comments.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Howard says Bethesda is "doing a lot of Starfield work" that we'll be hearing about in the not-too-distant fut...

Fallout: New Vegas is Canon, Todd Howard Reassures

Fallout: New Vegas is Canon, Todd Howard Reassures

"There might be a little bit of confusion at some places, but everything that happened in the previous games, ...

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

The new Job system allows mixing and matching weapons to create new builds, while enemy strongholds can reward...

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Slavic Magic says it isn't like Total War, Kingdom Come: Deliverance, Mount and Blade, or even Age of Empires ...

Hades 2 – New Boons, Characters, and Activities Detailed

Hades 2 – New Boons, Characters, and Activities Detailed

Zeus, Poseidon and more return, but players will run into plenty of new Greek deities like Apollo and Hestia o...

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Supergiant Games showcases the first area of the rogue-lite, with Melinoë venturing forth to slay the Titan C...