PS4 ICE Team Programmer: GPU Has No Problems Handling 16XAF, New ASM For Faster Offline Asset Baking

"No hardware/SDK issues that I'm aware of. "

Posted By | On 06th, Mar. 2014

ps4 amd

Cort Stratton, a senior programmer on Sony’s ICE Team has revealed a few interesting tid-bits about the PlayStation 4’s graphics capabilities. First of all he revealed that the PlayStation 4 has no issues in supporting 16 X Anisotropic Filtering, a method by which in game textures look great even when viewed at an angle. But certain games like Thief use the less impressive Trilinear filtering which led some users to raises questions whether the PS4’s GPU is capable of supporting 16 X AF.

Cort stated that there are no hardware issues restricting 16 X AF that he is aware of. “No hardware/SDK issues that I’m aware of. Sounds like a question for the developer.”

We had earlier reported that how Cort’s new code for PS4 will make surface tiling/detiling ~10-100x faster on the CPU. He clarified that the code won’t necessarily improve run time performance but will help in faster offline asset baking and GPU capture tools. “Most likely results would be faster offline asset baking and GPU capture tools for devs. Unlikely to have much runtime impact,” he tweeted.

[Baking: When game assets are readied for packaging/shipping they need to be ‘baked’ in a particular format which can be readily used. GPU Capture Tools: Tools to judge the performance of the GPU in terms of frame rate, stuttering, frame rate drops etc.]

It’s interesting to note that PlayStation engineers are hard at work, trying to improve performance across the board, something that Microsoft is doing with their updates as well. At the end of the day, all these improvements will not only result into better games but games that perform well at a technical level as well.


Tagged With: , , ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...