Much has been said about the PlayStation 4’s 8 GB GDDR5 RAM – how much of it can be used for games, if it truly makes the console next-gen, and more. Given how there will be plenty of games this coming generation to take advantage of Unity, we thought to get the opinion of Unity CEO’s David Helgason on the matter.
On whether the 8 GB GDDR5 RAM and unified architecture posed an advantage to developers using the Unity Engine to develop on PS4, Helgason replied, “Absolutely. This architecture simplifies development, and makes techniques that previously were in the realm of science fiction doable. We intend to make this extremely powerful and extremely easy to use, like everything else we do!”
That doesn’t mean that the company won’t be catering to the needs of Microsoft’s Xbox One as well. “Unity is a facilitator. We want to make tools that make it as easy as possible to put games and other products in front of as many eyeballs as possible. We will, of course, offer complete compatibility with any unique features that the various platforms from Sony Computer Entertainment and Microsoft.
“As you’re likely aware, Unity’s own philosophy is largely about inclusiveness. We’re doing what we can to get professional and powerful tools in the hands of as many developers as possible. We want every developer, whether they’re large publisher funded studios or one man teams, to have the same chance at success. SCE, and more recently Microsoft, have been moving towards a position of being much more open to smaller developers putting games on their systems and we’re very happy to see that shift. It’s something that we think is good for the industry as a whole and the gamers themselves.”
We’re less than two months away from the release of the PS4 and Xbox One but the competition just keeps heating up. What are your thoughts on Unity for both consoles and its use in next-generation development? Let us know below.