PS4’s Underlying Architecture Will Only Become Relevant When It Will Be Pushed – Ronimo Games

Jasper

Posted By | On 02nd, Oct. 2013

PlayStation 4_official
We recently spoke to the co-founder of Ronimo Games, Jasper Koning, whose company is developing Awesomenauts for the PlayStation 4, about the significance of the console’s unified architecture. On being asked about how the exotic technology affected the development of the game for the console, Koning stated that, “Very little, as an indie developer we don’t push the hardware so hard that we’d need any architecture specific optimization. Nowadays the underlying architecture only becomes relevant when you want to push it very hard.”

We also asked whether Awesomenauts will be at 60 frames per second and in 1080p resolution when it launches on the PlayStation 4, and whether more and more games will be running at the same when they release. Of course Awesomenauts will. I can’t speak of other titles though.

“I mean, it was already possible to in the last generation, but most developers opted to go for adding lots more detail. Going from 1080p/60fps to 720p/30fps can free up an incredible amount of resources depending on how your game is set up so it might still be a viable option.”

While Awesomenauts will release some time next year for the PS4, there are plenty of other games that will be launching with the console on November 15th in North America and November 29th in Europe. What are your thoughts on Koning’s comments? Let us know below.


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