PS5’s Texel Density Capabilities Praised By LKA Studio Head

You don’t hear that one too often.

Posted By | On 07th, Mar. 2020 Under News


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People are giddy for the next generation of consoles. While Microsoft has unveiled the Xbox Series X, their next Xbox interation, Sony has largely stayed quiet about their system, with mostly rumors and some tidbits of information sustaining us. Developers and publishers have said vague things to excite the masses, and now LKA is talking about something you don’t hear about.

In the newest issue Official PlayStation Magazine UK (April 2020), the head of LKA talked about how impressed he was by the Texel density capabilities of Sony’s new console. They said it’s enough to realize a lot of potential in creating some amazing texture work, bringing new life to games, especially horror games. They say it’ll help realize big things for their upcoming spooky title, Martha Is Dead.

“PS5’s specifications are incredibly exciting – particularly for us is the additional graphical power and inclusion of ray-tracing architecture. Our studio has come a long way over four years and Martha Is Dead will strive for photorealism. We’re excited to see the next-generation hardware incoming to support us bringing our vision to players.

We worked a lot in order to use the highest-resolution textures as possible also on PS4; nonetheless, PS5 will allow us to use an incredible Texel density, up to 4096px/m – that means the visual will be fully detailed also in higher resolutions. It’s one of the most important advances in visual capacity that we were waiting for.”

Visual upgrades are a pretty standard thing with any new consoles, but it’s always a little exciting to think about what kind of things can be accomplished and how pretty everything can be. Sony is set to unveil the PS5 soon with the slated release coming this holiday season.

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