Quantic Dream To Pursue Third Party Publishing

The company aims for more than their own games.

Posted By | On 05th, Jun. 2019

Quantic Dream

For the last decade Quantic Dreams has worked exclusively with Sony to release titles for their PlayStation hardware. The partnership started with Heavy Rain, then Beyond: Two Souls and accumulated with their most successful title, Detroit: Become Human. Now the company is breaking out a bit, saying at the beginning of this year they wanted to go multiplatform, and now all three of the before mentioned games are coming to PC later this year. Seems their ambitions go beyond that, however, as the studio now wants to became a full blown third party publisher.

As reported by GamesBeat, the company has employed Sebastien Motte, a former executive of Unity and Microsoft, to help helm their budding publishing division. With a new minority investment from Chinese company NetEase, they hope to sustain a new model and publish 1-2 titles a year.

“Quantic Dream has been an independent, triple-A developer for the past 22 years,” Motte said. “With the NetEase investment, we are fully independent again. We are able to self-fund future development on multiple projects. And more importantly, with better digital distribution channels, there is an opportunity to become more independent and self publish.”

Making a transition from developer to publisher is a rocky one and something that many companies have tripped up in attempting. It’ll be interesting to see how Quantic Dream manages it.


Tagged With: , , ,

Keep On Reading!

Pragmata Developers Reveal Harsh Internal Criticism During Early Stages of Development

Pragmata Developers Reveal Harsh Internal Criticism During Early Stages of Development

Feedback was quite scathing, with some noting that the team was "incompetent at level design" and didn't know ...

Subnautica 2 Studio CEO Departs Again as Krafton Caves to Paying Promised Bonuses

Subnautica 2 Studio CEO Departs Again as Krafton Caves to Paying Promised Bonuses

As part of its agreement to acquire the studio, Krafton will pay out over $250 million to employees after Subn...

PlayStation Ending Physical Games in 2028 Hints at PS6’s Features, Says Analyst

PlayStation Ending Physical Games in 2028 Hints at PS6’s Features, Says Analyst

Ampere's Piers Harding-Rolls believes that Sony might be trying to bring down PS6 production costs by excludin...

Assassin’s Creed Black Flag Resynced Builds on Shadows’ Combat, But It’s More “Skill-Based”

Assassin’s Creed Black Flag Resynced Builds on Shadows’ Combat, But It’s More “Skill-Based”

Tech director Jussi Markkanen talks about opting for more "action-oriented fights" rather than "skill-tree-bas...

PS3, PS Vita’s Online Stores Will Go Offline Beginning August 2026

PS3, PS Vita’s Online Stores Will Go Offline Beginning August 2026

While users of the platforms won't be able to make new purchases once the PlayStation Store is down, Sony is k...

Code Vein 2: Mask of Idris Adds a Dreg Heap-Style Location and a Powerful New Companion

Code Vein 2: Mask of Idris Adds a Dreg Heap-Style Location and a Powerful New Companion

Version 2.0.0 also launches alongside the DLC, adding new post-game activities for the base game as part of it...