Remedy’s Quantum Break is looking to break the mold for typical action titles when it releases exclusively for the Xbox One, intertwining with its spin-off TV show for every major decision taken in the game. In a recent interview with EDGE, head of franchise development Oskari Hakkinen further emphasized the game’s plot.
“At its heart, the gameplay needs to be good. How the game feels; how it plays; do you get a rush of adrenaline when you press the trigger and dodge for cover?
“If you don’t have those things nailed down then nobody is going to be drawn in to the fiction either. Those fundamentals need to be polished to what I call a ‘Remedy pedigree’ – the standard that we need to hit. That will happen. This is a Remedy game, and not only a Remedy game, but the ultimate Remedy game.”
Remedy CEO Matias Myllyrinne also revealed some more information regarding your ability to take on the role of the game’s main antagonist at key points in the game. “At the end of the episode, you get to play the bad guy, who has the most powerful time-manipulation powers of all. So he gets to choose which future comes to pass. You play that bad guy; you choose the moment.
“Then, once you’ve made your choice, you can enjoy a high-quality TV episode where you’ll see how your choices impacted certain things. Unlike many other games, you actually get to know what the consequences of your choice are. [In other games], when I make a choice, I don’t necessarily know what the impact of that decision has been, or why things turned out a certain way. Obviously you can have twists and turns, but it’s good to understand the consequences of your actions. We should be making [choice] more meaningful for gamers and more engaging.”
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