Reach Gameplay Details Revealed Leading Up to October 16 Launch

nDreams Elevation studio head Glenn Brace spoke about also using PS VR2 Sense controller features like adaptive triggers and haptics.

Posted By | On 07th, Oct. 2025

reach

Shortly having released a trailer showcasing the gameplay of upcoming VR title Reach, developer nDreams Elevation has now revealed a few more details about the game thanks to an extensive post on the PlayStation Blog. Among the details about Reach revealed in the post are the title’s use of full-body awareness, how it can switch between combat and traversal, and how it will make use of the hardware in PS5 and PlayStation VR2 headset.

“Embodiment is one of VR’s biggest strengths, allowing for unrivalled expressive roleplay as you step inside a virtual body and experience the world through it,” wrote studio head Glenn Brace in the post. “One of our core goals with Reach was to push embodiment further than ever before through a responsive full-body avatar that gives you a true sense of presence in the world in a way that’s only possible in VR. Whether you’re reaching for a ledge, dangling above a perilous drop, or dodging an enemy attack, your actions feel natural and fully grounded in the world.”

In the post, Brace also emphasises how important traversal is as a core gameplay pillar of Reach. Rather than simply being a way for players to get from one point to another, traversal is an important part of gameplay that takes advantage of Reach’s full-body awareness of the player. This allows for players to pull realistic-looking parkour moves as they explore the game’s underground world.

When it comes to some of the other aspects of gameplay, Brace noted that player agency is “right at the heart of the game.” This comes from giving players plenty of freedom in how they take on the various combat encounters of the game. Each tool and weapon, for instance, has multiple functions that can adapt to the player’s situation, from combat, to traversal, and even puzzle solving.

As for the PS VR2 version of Reach, Brace has noted that the Sense controllers part of Sony’s VR headset allow for haptic feedback and adaptive triggers to offer more immersive gameplay. This, according to Brace, will let the player “feel the weight, and resistance of objects and surfaces” throughout their time with the game. The game will also make use of the PlayStation VR2’s 4K capabilities to offer high-resolution textures and smooth gameplay.

Reach is coming to PC VR (via Steam), Meta Quest 3 and PlayStation VR2 on October 16. Announcing this, nDreams Elevation had released a trailer back in August that also showcased the game’s pre-order bonuses, which include a Traditional Ferran Outfit, an Ornate Bow, a Ferran Guard Shield, Traditional Gauntlets, and an Ornate Drone.

The studio had also released another trailer during PC Gaming Show – Tokyo Direct last week where it showcased the world of the game. The trailer gave us a look at the underground vistas offered up by Reach’s setting of the city of Ferra, as well as some of the enemies that players will get to face. The story in the title will revolve around the protagonist falling into the depths while looking for an important Power Core.


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