There will be many QTEs but they will be compelling, says Ready At Dawn’s Marc Turndorf.
The Order 1886 is perhaps the closest thing we have seen to CG graphics in real time in a video game. There is no doubt that the title sets a new benchmark in video game graphics but there is a genuine concern regarding some of its gameplay mechanics. One of them being the quick time events. Generally speaking, most of the gaming community find QTEs to be bland and a unnecessary addition to enhance gameplay.
GamingBolt raised the same question to Ready At Dawn’s Marc Turndorf and whether players will come across QTEs more often.
“I don’t have a specific answer to that, but once every 3-4 minutes?…No! As much as necessary,” assures Turndorf . ” There are many kinds of QTEs. There are really compelling ones at the end of a boss battle or just a melee encounter which makes it more gratifying and gives it some branches which are really fun.”
“Then there are some little things like opening a door and things like that. There are plenty in the game, as many as necessary but we don’t go crazy like “Oh! It’s been 4 minutes, we don’t have a QTE, we need a QTE, ahh! What are we gonna do?!” It’s not like that. We tried to place them in compelling manners that users can really enjoy,” he said to GamingBolt.
As I mentioned before, we are big fans of the technical achievements of the game but we are still slightly on the fence about its gameplay. Given that there are several months remaining before its launch next February, we hope that the developers will have a surpise or two up their sleeves.
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