Quantum Break developers, Remedy Entertainment understands there have been quite a few reports centering around performance issues in its latest game. The firm wants everyone to know they are working hard in order to iron out the issues, but so far the collecting of data is going rather slowly. The company issued statements on Twitter and it appears from those statements that most of the problems are coming from the PC version of the game. That shouldn’t be a huge surprise considering Remedy didn’t originally plan on releasing Quantum Break on the PC at all.
“We are monitoring both Windows 10 and Xbox One Quantum Break and figuring out what issues are real and if any are widespread or not. Collecting data and researching is slow, but we are on it.” Remedy said on its Twitter account. Remedy’s PR Head Thomas Puha brought a little more explanation to what’s happening through his personal Twitter account, especially when he was asked about “ghosting.”
“Ghosting is just a result of the temporal reconstruction. Just the way we render things.” Puha said in one Tweet. The company has also taken some complaints about a kind of grainy look, but the development team says that was intentional. If you’re happy with the way Quantum Break is playing for you and you’re continuing on, don’t do so without first checking out our Quantum Break mega-guide.
We are monitoring both Windows10 and Xbox One Quantum Break and figuring out what issues are real and if any are widespread or not.
— Remedy Entertainment (@remedygames) April 8, 2016
Collecting data and researching is slow, but we are on it.
— Remedy Entertainment (@remedygames) April 8, 2016
@ZElawar @RemedyGames Ghosting is just a result of the temporal reconstruction. Just the way we render things.
— Thomas Puha (@RiotRMD) April 7, 2016
@GamingAngelGabe @ZElawar That just unfortunately is a quirk of our graphics engine.
— Thomas Puha (@RiotRMD) April 8, 2016
@ZElawar @RiotRMD The film grain as well, that's a stylistic choice as we want to make a cinematic looking game.
— Thomas Puha (@RiotRMD) April 7, 2016
Share Your Thoughts Below (Always follow our comments policy!)