Resident Evil 2 – 2019 vs 1998: 14 Biggest Differences

How exactly does the remake differ from the 1998 classic?

Posted By | On 04th, Feb. 2019

Page 1 of 14

Resident Evil 2 is an instant masterpiece. It’s an accomplished game in its own right, but it’s also surely going to serve as a benchmark for how to remake classics in the best and most ambitious way possible. That’s down to the fact that, in spite of retaining the core essence and feel of the 1998 original, it also brings it forward to the current generation – and maybe even beyond – with not only stunning technical accomplishments, but also a keen eye for what stuff to add, what stuff to change, and what stuff to remove while still being true to the source material.

In this feature, we’ll be taking a look at fifteen changes. The most obvious ones of the lot – its shift from fixed cameras to and over-the-shoulder perspective and it not having tank controls anymore – are plain to see at first glance, so you won’t be seeing stuff like that mentioned in here. But things such as new mechanics, new locations, new systems, and narrative changes are all going to be part of this list. As such, there will be some slight spoilers for the remake in this feature- but we’ll let you know once we get to the spoiler-y part, so you needn’t worry.

EXPANDED LOCATIONS

Resident Evil 2 Remake_07

Locations such as the RPD, the Raccoon City sewers, and the Umbrella lab that we remember so well from the original are all, of course, present in the here as well, but Resident Evil 2’s remake doesn’t jump bring them over 1:1 and then translate them to modern visuals. I mean, sure, it does that for some locations, but there’s a lot of new stuff in here as well. Entire rooms and pathways have been added to multiple locations (especially the RPD), which also at times has a domino effect on things such as item locations and puzzles being changed around here and there.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Dragon’s Dogma 2, Devil May Cry 5 Director Joins Tencent’s LightSpeed Studios

Dragon’s Dogma 2, Devil May Cry 5 Director Joins Tencent’s LightSpeed Studios

Former Capcom veteran Hideaki Itsuno will lead LightSpeed Japan Studio, which will be focused on developing AA...

Steam Deck OLED: Limited Edition White Unveiled, Coming November 18

Steam Deck OLED: Limited Edition White Unveiled, Coming November 18

The limited edition model will have the same specs as the 1TB OLED version of the device, and will also come w...

S.T.A.L.K.E.R. 2: Heart of Chornobyl Pre-Loading Now Live on Xbox Series X/S, Requires Over 147 GB

S.T.A.L.K.E.R. 2: Heart of Chornobyl Pre-Loading Now Live on Xbox Series X/S, Requires Over 147 GB

GSC Game World's long-awaited open world first-person shooter is set to launch for Xbox Series X/S and PC on N...

Dragon Age: The Veilguard’s UK Sales Similar to Dragon’s Dogma 2, Final Fantasy 7 Rebirth

Dragon Age: The Veilguard’s UK Sales Similar to Dragon’s Dogma 2, Final Fantasy 7 Rebirth

GamesIndustry's Christopher Dring noted that they're "a little less", though not far off, from Massive's Star ...

Mario and Luigi: Brothership’s Physical UK Launch Sales Are Lower Than Super Mario RPG and Paper Mario: The Thousand-Year Door

Mario and Luigi: Brothership’s Physical UK Launch Sales Are Lower Than Super Mario RPG and Paper Mario: The Thousand-Year Door

The newly-released turn-based RPG debuted at No. 3 in the latest weekly physical UK charts, but failed to sell...

Overwatch: Classic Announced – Limited-Time Mode Coming to Overwatch 2 on November 12

Overwatch: Classic Announced – Limited-Time Mode Coming to Overwatch 2 on November 12

The hero shooter's original incarnation will be available in a separate mode, complete with the original 21 he...